Press kit
Facts, descriptions, screenshots and logos for my games. Use anything here when you write about them or make videos. If something you need is missing, write to me.
OS99 Games is the name I release my games under. I'm Osamh, and I make games on my own in Godot, mostly small ones you can play in a browser.
Two of the jam games, Countdown Cavern and Non-Stop!, I made with my brother Adeeb.
- Studio
- OS99 Games
- Developer
- Osamh, a solo developer (OS99 Games)
- Contact
- osamh@os99games.com
- Elsewhere
- X @OS99GameDev, itch.io
- Games
- IS IT AI?, Countdown Cavern, Non-Stop!, Interrogation
IS IT AI?
Short description
A free game about telling human-made photos, voices, video and text from AI-made ones. One wrong call ends the run.
Description
Some of these files were made by people. Some were made by machines. You're the night analyst at an archive terminal, and every file that comes in needs a verdict: HUMAN or AI.
Looking closer costs points. Decrypt a photo sector by sector, extend a voice clip second by second, unlock more of the footage. A call made on less evidence pays more. A wrong call ends the run.
After every verdict the file is declassified: who made it, why, and the giveaway you could have caught, down to the sector, the second or the message.
Nearly 300 files across five kinds of evidence: photos of people, voices, video, written answers and chats. The real ones come from open archives. Every AI file is real output from real models, from early face generators and Stable Diffusion XL to Wan 2.1 and Sora.
Trailer
Plays from YouTube. Nothing loads from YouTube until you press play.
AI in this game
The AI-made files are the test material, and every one is labelled with its source and licence when it's revealed. AI tools also helped with some of the code. The music and sound are made by the game's own code.
Credits
Made by Osamh. Built with Godot Engine.
Evidence from LibriTTS, FLEURS and the AMI Meeting Corpus; photographers on Unsplash and Pexels via Wikimedia Commons; footage from Wikimedia Commons, NASA and public-domain newsreels; Stack Exchange and OpenAssistant contributors; Anthropic's HH-RLHF dataset; the SFHQ-T2I dataset by David Beniaguev (MIT); Wan 2.1 clips from Rapidata.
Every source is credited by name in the game's CREDITS screen.
Fonts: IBM Plex Mono, IBM Plex Sans Arabic and VT323, under the SIL Open Font License.
Facts
- Developer
- OS99 Games (Osamh)
- Released
- 3 November 2026
- Platforms
- Web browser (computer, tablet, phone in landscape), Windows
- Price
- Free (tips welcome)
- Languages
- English, Arabic
- Controls
- Mouse, keyboard, controller, touch
- Engine
- Godot
Logo and art
- Logo, wide (PNG)
- Logo on dark, 16:9 (PNG)
- Animated GIF: decrypting a photo (GIF)
- Key art (PNG)
Screenshots
Download all screenshots (.zip)









Countdown Cavern
Short description
A precision platformer where gravity flips every time the countdown hits zero.
Description
Every level runs on the same clock. When the countdown hits zero, down becomes up and the ceiling becomes the floor. Everything that was falling toward you starts falling away.
Nine connected sectors, each adding a new mechanic on top of what you already know: gravity-locked blocks, crates that fall with you, pressure plates and timed gates, swinging pendulums, time shards that change the countdown itself, lifts, magnets and boost rings, enemies that hunt you the moment gravity flips, and a run through bombs and boulders. Nothing is explained twice.
A first clear takes about 45 to 50 minutes. I made it with Adeeb for the GMTK Game Jam.
Credits
Made by Osamh and Adeeb. Built with Godot Engine.
Music: Nanobits by Electronic Senses; Cloud Nine by Hayden Folker; Abstraction by tallbeard (CC0).
Art: Penusbmic (The DARK Series); backgrounds from craftpix.net.
Font: monogram by datagoblin (CC0).
Facts
- Developers
- Osamh and Adeeb (OS99 Games)
- Made for
- GMTK Game Jam
- Platforms
- Web browser, Windows
- Price
- Free
- Language
- English
- Controls
- Keyboard, controller
- Engine
- Godot
Logo and art
No logo file yet. Write to me if you need one.
Screenshots
Non-Stop!
Short description
A platformer where one tap sets you running, or bouncing, for good.
Description
One tap of D and you run right forever. One tap of Space and you bounce forever. The only things that stop you are a wall, a blue crystal, and death.
I made it in four days with Adeeb for GMTK Game Jam 2025. The theme was “Loop”. I did the gameplay programming and the level design.
Credits
Made by Osamh and Adeeb. Built with Godot Engine.
Music: ispeakwaves. Sprites: SlashDashGamesStudio and SilvDragoon D. Font: Leayci by ArtiXLabs.
Facts
- Developers
- Osamh and Adeeb (OS99 Games)
- Made for
- GMTK Game Jam 2025, in four days
- Platforms
- Web browser, Windows
- Price
- Free
- Language
- English
- Controls
- Keyboard
- Engine
- Godot
Logo and art
No logo file yet. Write to me if you need one.
Screenshots
Interrogation In development
Short description
An early detective prototype about questioning witnesses and building a case you can prove.
Description
Interrogation is an early detective prototype, and it's still changing. You work a case from your desk: interview witnesses, notice what doesn't add up, and pin clues together on a deduction board until they become evidence.
Every question costs time. The right one opens new leads. In the interrogation room you choose who to question and how, and watch for the story to crack.
The verdict is graded on what you can prove, not only on who you accuse.
AI in this game
AI tools helped with some of the code, the main menu art and the cover image. The screenshots on this site are from the game itself.
Credits
Made by Osamh. Built with Godot Engine.
Facts
- Developer
- OS99 Games (Osamh)
- Status
- In development, early prototype
- Platforms
- Windows
- Price
- Free
- Engine
- Godot
Logo and art
No logo file yet. Write to me if you need one.













